Another Milestone Moment

This week we had our 6th release of Grouvia Beta.  This release marked another major milestone for us – all the 1.0 features are implemented.

That’s not to say they are all implemented perfectly, or even completely.  We still have some missing pieces and a few hundred bugs.

But I’m just sayin’…

For the next two and a half weeks we have to focus very clearly on launching www.  This means we will…

  1. FIX BUGS.
  2. Work on the SEO strategy.
  3. Fix more bugs.
  4. Post as many free ads and links as possible.
  5. Test bug fixes.
  6. Improve the site’s marketing copy and landing pages.
  7. Fix more bugs.
  8. Convert the static  marketing pages to Drupal content.
  9. Fix… etc.
  10. Build demos and how-to articles.
  11. LAUNCH.

I’m torn between having one more bug fix release to beta before the production launch.  But honestly I just want this thing in production.

I mean, Facebook has tons of bugs, and people keep using it!

I’m really excited.  We’re turning a corner.  And getting to the next phase is always fun.

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Beta Success!

Last week we launched the new beta site for Grouvia.com.

It was a thrill and a relief. This is a major milestone for Grouvia and it was only a month late.

There are 170 bugs in the application right now.  And that’s down from about 400 a month ago, so it’s actually not as bad as it sounds.  Only 19 of them are considered “major” and that’s just my personal assessment of their severity.  The vast majority of them are typos, layout issues, alignment problems, and missing “nice to have” features.

So if you haven’t looked at grouvia lately (or at all), please go take a look.  I think you’ll be pleasantly surprised.

I have made one huge sacrifice in the past month about which I am more than a little concerned.  I have completely let our marketing efforts go.  I have barely eked out these blog posts, and have done no posts to the Grouvia Groove blog.  I have stopped reading/commenting on other blogs, I have stopped reading/commenting on LinkedIn discussions, I have stopped all tweeting.  Basically the Grouvia marketing efforts are now in disaster mode.

I’m not sure if I have made the right choices, but I do feel that the quality of Grouvia was too important to let slip.  So I have spent the last month testing, documenting bugs, retesting fixes, and doing my own light coding of the user interface.  I think these efforts have paid off, because Grouvia looks a thousand times better than it did last month, but at what cost I am not sure.  I may not know for a while, if ever, what price Grouvia will pay for this.

I still have some cleanup work to do over the weekend, and then I can leave the developers alone for a while so they can implement the rest of the missing features.  They believe we can have the entire project wrapped up by the end of January.  I am cautiously optimistic but I’m not holding my breath.  There have been too many disappointments on this project so far to believe that sunny days will always shine on us.

But today it’s sunny, and I intend to enjoy it.

Development Issues Delay Launch

I hate to say it but we missed our first launch deadline and won’t be launching for a couple more weeks.

The issue has been development but – as much as I would like to – I can’t place 100% blame on the developers.

Grouvia has a lot of bugs and I refuse to launch a sub-part product. I know I only get one chance with my target audience and the level of quality I want just isn’t there yet.

Grouvia has a lot of bugs and the developers haven’t been able to fix them.  They’ll say it’s fixed, we retest… and it’s not fixed.  Worse, we retest these elusive bug fixes and we find more bugs.

Granted, the vast majority of the bugs are minor.  The major bugs have been fixed, or fixed to the point where the remaining issue is tolerable enough to be downgraded.

But there are still too many bugs for us to launch.

I’ve concluded that the best explanation for the development problems are communications issues compounded by language.  I do believe these developers have the experience and skills to do the work.  However, many things point to communication issues as the main reason we are having the problems we’re having…

  • Often the implementation of a particular feature does not meet the requirements.  Actually it’s not often, it’s usually.
  • Details are missed.  A feature will be implemented but the nuances and logic details aren’t there.  For example, the private events were implemented without any way to invite participants.  It was in the requirements, but they didn’t put it in.  Details are not just nice-to-have.
  • The developers make assumptions instead of asking questions.  If they don’t fully understand something, they will make their own decision about how something should work, instead of asking for clarification.
  • The technology is driving the features.  If the developer finds that the technology does not support the feature properly, he will change the feature to match the technology.  For example, the messaging feature was changed to match the abilities of the standard Drupal messaging module. This isn’t what we wanted.

I know that many developers work like this.  I have been in this field long enough to have seen this before, lots of times.  But I’ve always been in a corporate environment where I can call a 2-day-long meeting in a conference room somewhere with American-English speaking developers, analysts, testers, and team leaders and hash out the details.

I don’t have that luxury now.  These developers are halfway across the world and our meetings take place over an unreliable Skype connection at 7:00 in the morning.  We have a daily 2-hour window to work together, sometimes a little more if they agree to work late or if I can get up earlier.

But I’m also paying about a third (maybe less?) of what I would have paid for an American company to do the project.  You get what you pay for.  I knew that going in.

Delaying the Beta launch was disappointing but it was the right thing to do and I know we will have a better product because of the delay. I’ll keep you posted.

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Countdown to Public Exposure

Next Tuesday is the public beta launch of Grouvia 1.0, and the anxiety is building in a big way.

Development is behind, and I am pushing them really hard.  I made the decision to descope some of the features temporarily, because I really want to make this date.  What that means is that the “official” beta launch will still be November 17th, but we will follow it with a 2nd beta release a few weeks later to implement the final features.

I’m concerned about bugs.  They’re bad.  They’re everywhere.  They’re multiplying.  I hate bugs.  Where the hell is my flyswatter?

No seriously.  There are a LOT of bugs.  The new project manager (oh, did I mention that my development team got a new project manager this week?  sheesh, what bad timing.) has assured me that all the major bugs will be fixed by Friday.

Now that would be a miracle.

I’m also getting my hands into the code now.  I am a stickler for things that look nice and organized and line up properly and are symmetrical.  So every day after the developers leave for the day (mid-morning here on the East coast) I go into the code and start fixing things.  I fix images, line up form fields, and correct unbalanced drop shadows.  I test things and put in bug reports for stuff I can’t fix.  I correct typos and fix paragraph alignments and line spacing.  It’s tedious and it’s fun.

It helps my stress level.

On a more positive note, I have two groups who are literally waiting for Grouvia to come out so they can get their sites up.  One is a small local girl scout troop and the other is my weekly networking group.  Actually the latter is one I’m pushing to happen, and I’ll be giving the group a demo of it a few weeks after launch.

Still… I’m just sayin’.

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Do you enjoy reading these posts? Why not sign-up to receive Grouvia’s e-newsletter? You’ll get the latest news delivered to your inbox and you can participate in the Grouvia development process. It’s free. Sign up at www.grouvia.com.

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